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January 04, 2008

'Computer games are the new crack cocaine' — Stephen Moore, Wall Street Journal editorial board member

His essay in today's paper is — by far — the funniest thing I've read all year.

Wait a minute....

After I finished it I rechecked my calendar to make sure I hadn't had a time-slip, a là Philip K. Dick, and suddenly advanced to April 1.

Nope: everything checks out, it's still January 4, 2008.

Moore added, "I'm not suggesting making the games illegal...."

That's a relief.

Enjoy the complete unexpurgated, uncensored version of his rant; it follows.

Nota bene: Not one word has been omitted.

    Teenage Zombies

    My new year's resolution is to get my two teenage sons back. They've been abducted — by the cult of Nintendo. I'm convinced that video games are Japan's stealth strategy to turn our kids' brains into silly putty as payback for dropping the big one on Hiroshima.

    The trouble began last summer when my sons started spending virtually every unsupervised hour camped out in front of the computer screen engaged in multiplayer role games like World of Warcraft and Counterstrike. At the start of this craze, I wrote it off as merely a normal phase of adolescence. I was confident that, at 14 and 16, they would soon be more interested in chasing real-life girls than virtual video hoodlums.

    Boy, was I wrong. Their compulsion became steadily more destructive. They grew increasingly withdrawn, walking around like the zombies from "Night of the Living Dead." Unless I pried them (forcibly) from the computer, they would spend five or six hours at a time absorbed in these online fantasy worlds. My wife tried to calm me down by observing that "at least they're not out having sex or doing drugs." But how would that be any worse?

    Both are decent athletes, but their muscles began to atrophy right before our very eyes; their skin tone paled from lack of sunlight. Their idea of playing sports these days is inserting Madden football or the NBA slam-dunk game into our Xbox.

    We recently considered purchasing the new Nintendo Wii, because at least its games — simulated bowling, snow boarding, guitar playing and motorcycling — require physical activity. Nintendo even advertises this product as good exercise for kids, and I have colleagues who swear that they get a great workout from Wii boxing and skiing. Alas, a new study from the British Health Journal suggest that Wii is no substitute for the real and vigorous outdoor exercise that adolescent boys need.

    My wife and I aren't entirely inept parents — our 6-year-old seems fairly well-adjusted anyway. Back in October we established for the older boys strict screen-time limits. It was then that we discovered the true extent of their addiction. They ranted and raved and cursed and even threw things — almost as if demons had taken possession of them. These are classic withdrawal symptoms; they craved a fix. When we installed parental controls on the computer, our boys scoffed. It took them about 15 minutes to disable them. We've become so desperate that we may have to get rid of the computers entirely, though that may hamper their school work.

    It turns out that we're not alone in our predicament. A parent down the street confided to us that his 12-year-old son was so obsessed with video games that he wouldn't take even a three-minute break from gaming to go to the bathroom — with unfortunate results. The other day we saw a kid at church, in a semi-trance, going down the aisle to Holy Communion while clicking on a hand-held Game Boy. Talk about worshiping a false god.

    This summer the American Medical Association's annual conference debated a proposal to declare excessive video gaming a "formal disorder" in the category of other addictions like alcohol, drugs and gambling. One study released at the AMA conference found that many kids who spend a disproportionate amount of time playing games "achieve more control and success of their social relationships in the virtual reality realm than in real relationships."

    I'm not one to blame every human frailty on some faddish psychiatric disorder. But I'm persuaded that computer games are the new crack cocaine. The testimonials from parents of online gamers are horrific: kids not taking showers, not eating or sleeping, falling behind in school. Some parents are forced to send their kids to therapeutic boarding schools, which charge up to $5,000 a month, to combat the gaming addiction.

    The war lords of the gaming industry tout research on the positive attributes of gaming — and admittedly there are some. One study published this year in Psychological Science finds that gaming improves eyesight. A famous 2004 study by researchers at Beth Israel Medical Center in New York, found that video games improve manual dexterity and hand-eye coordination: "Doctors who spend at least 3 hours a week playing video games," the researchers reported, "made about 37% fewer mistakes in laproscopic surgery." Fine. I'll give my sons the joysticks back when they become orthopedic surgeons.

    In the meantime, what is to be done? I'm not suggesting making the games illegal — we don't need a multibillion-dollar black market in video games. But I am pleading that parents take this social problem seriously and intervene, as my wife and I wish we had done much earlier.

    November sales for the Xbox 360, Wii, PlayStation 3, and the games that go with them, were up a gaudy 52% over last year. In my neck of the woods, Wii's were such hot sellers that they weren't available in the stores at any price. I'm proud to report that we rejected our youngest son's pleas for a PlayStation for Christmas. He pouts that we're the meanest parents in the world. Someday he'll thank us. A mind really is a terrible thing to waste.

January 4, 2008 at 02:01 PM | Permalink


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Comments

I find it funny how all the people get up in arms about things like this...when videogames have been addictive for nearly 30 years. Pacman came out in 1980? I remember being a kid and having to scream at my mother to get her out of the arcade at the local K-Mart...and she wouldn't hear a thing as she was playing DigDug. Sometimes the only way to get her to take me and my sis home was to unplug the machine.

Games have been addictive for a long time, and the newer games just get more addictive. So be it. Pre-videogames have been as well. I knew a friend that was sent to a deprogramming camp because of Dungeons and Dragons. Of course, his mom thought it was satanic, but at the same time when the guy strapped on a pair of roman candles to his arms and attacked some homeless men thinking they were 'orcs' with his 'magic missiles' we were able to confirm there was something there.

There is a reason the APA won't declare games addiction a formal category (though I'm not sure why the AMA would...outside of their domain)...it is because psychologists realize anything can be addictive. Music was an expensive and addictive force in my life as a youth. I've never tried illegal drugs, but I have had alcohol and whileI like drinking, I can put it down and not see it again for months at a time. Same with any prescription drug that I've ever been given...and a few that were given because of a medical condition were supposed to be extremely addictive, but did absolutely nothing. Music? It caused me to do some really stupid things over the years!

And to be honest, life wouldn't be interesting if we didn't have our addictions...just need to stay away from the destructive ones. Have a kid that is addictive to something, find ways to use it to your benefit. Can't get enough computer games? Get some programming training for them -- I was programming by 12...though it was because I was learning how to make music on a computer...my buddy above was making the precursor to multiplayer role playing games on the Commodore 64. You can almost ALWAYS find a way to use it to your advantage. Crack? Have you seen how much energy someone has...give them a broom and mop and tell them they won't get any more until the house is spic and span. There are always destructive addictions, but there are ones that will help you find your place in life.

Parents that want to pretend otherwise are idiots.

Posted by: clifyt | Jan 7, 2008 7:27:51 AM

@ David D:

Perhaps you didn't read the second half of my comment. Skipping over qualifying material... that's a rather poor habit to get into.

Posted by: johnjohn | Jan 7, 2008 12:42:15 AM

"Multiplayer role games"?

Way to check your facts, Financial Wall Journal!

I'm sure the rest of Stephen Moore's frequently-expressed opinions are just as well thought-out. He's certainly earning every penny of his seven figures!

Posted by: Daniel Rutter | Jan 6, 2008 1:04:22 AM

Sorry Johnjohn. There's no presupposition here. He's blaming videogames for his inability to parent. End of story.

Videogames are not cigarettes. Videogames are not crack cocaine. And videogames are not something against which a parent can't intervene.

My partner's 12-year-old niece is constantly on either Facebook or her cellphone. Is Facebook the new crack cocaine? Are cellphones?

I don't understand parents who don't know where the Off button is on the television or the computer or the videogame console. I don't understand parents who don't know how to unplug said appliances and lock them away. I don't understand parents who are incapable of saying "My house. My electricity. My rules. Once you start paying rent and your share of the utilities, you can have your own rules."

I also don't understand parents who treat videogames like alien technology that erupted from some meteor crash. Maybe you and your children could communicate better, and have a better relationship, if you sat down with them and played a videogame or two sometime? I promise they won't bite. (The games, that is. Your children, I'm not so sure.)

Posted by: David D. | Jan 5, 2008 7:38:05 AM

"So he's blaming the videogames for his inability to parent?"

Whoa... talk about a presupposition, not to kick start a flame war or anything, but how's you extract that conclusion? To play the devil's advocate for a moment and blow this to a hyperbole, would that same assumption imply that if a parent's teenager gets hooked on cigarettes, despite the parent's best efforts to prevent and stop it, it is still entirely due to poor parenting? What happened to free will, environmental and social influences, and brain physiology? If this author was a bad parent, why is he even concerned, and let alone, why is he even attempting multiple strategies to get some kind of positive response on the issue? Logic would suggest that a "bad" parent wouldn't even care, and would welcome the video games as absolving them of their parental attention and duties.

We might agree that the reality is that it is like any other technology, there are some great benefits of video games, and there are some pretty crappy consequences to come from video games as well, and the more there's such banal bi-partisanship on the matter the more we're blinding ourselves of the ability to capitalize on the benefits while collaborating on mitigating the ill effects. I'd find it difficult to name a highly adopted and integrated technology that hasn't gone through such and/or doesn't still face this....

Posted by: johnjohn | Jan 4, 2008 6:47:56 PM

So he's blaming the videogames for his inability to parent? Strange, avoiding responsibility for your problems is a classic addict behavior.

A friend of mine figured out real quick how to keep her daughter off the computer when she wasn't home; she took the entire computer tower with her to work every day. And when she came home, she just handed the tower to her daughter and made her daughter hook it back up.

Posted by: Mary Sue | Jan 4, 2008 3:44:31 PM

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